Video Games that Should Be Made

The media world is cannibalistic, books become movies, video games are based on movies, books are written for video games with every permutation in between. Granted a large number of these tend to be real stinkers but every once in awhile something is actually gained in translation. Over the years a few movies and books have really stood out as prime candidates for the video game treatment, some of which are below:

"Ultraviolet"

This 2006 movie came out to some pretty bad reviews but since I'm a sucker for anything Milla Jovovich I laid down my hard earned cash to see this on the silver screen and the only thought in my head as I walked out was how great a video game it would make. It's high on visuals and fast-paced combat with a smorgasbord of "future talk" vernacular while not overly stressing the plot which is high on drama, low on surprises. In other words the perfect elements for a video game. It comes with built-in factions and feuds, uneasy truces, a bevy of places to draw talents/skills/powers from, vehicles, gadgets and even some mini-game ideas like driving up the sides of buildings and quickly shifting the direction of gravity.

As much as the style was ridiculed in the gaming press I see this as Shadowrun-style game play, quick rounds with chances in between to upgrade abilities and powers. It would need a single-player story though, there are just too many elements that wouldn't multiplayer well yet would be great in a solo or co-op fashion. Basically a slightly beefier Halo that's not so static in the initial player load-out during multiplayer.

Altered Carbon by Richard K. Morgan

Anyone that's read this book or any of the other Takeshi Kovacs novels, Broken Angels and Woken Furies, probably harbors the same thought I do, that these books are just crying out to be turned into a video game. There is already a great death handling mechanism in the form of "cortical stacks", basically backups that can be used to slot you into a new "sleeve" or body, which is where you have a rich source of player upgrades and customizations. There is even a black-ops force, Envoys, which work on either end of a game plot line, either starting as an Envoy and having to track down the baddies or working towards the ultimate goal of becoming an Envoy.

Given the detective anti-hero narrative of the books any game based on this franchise would need strong RPG elements, with a good plot, a bit of snooping yet a great combat system. I'm thinking a mix between Gears of War and Mass Effect with a heavy upgrade and player customization system.

Revelation Space by Alastair Reynolds

This is the first book in one of most intelligent space operas I've read in a long time. Great interweaving plots and layers of interactions are spread out across the books and there are some very distinct factions all with their own career and upgrade paths yet they do mix so you get some common equipment, plot and upgrade items. The books span a huge range of time and there are a ton of great events to center a game around as well as enough unwritten history that new timeline slots could be opened up.

Given the shifting alliances, rich characters and plot thick aspect of these books a RPG in the vein of Oblivion and Mass Effect would be perfect. A great twist would be to mix in some ship-to-ship combat and perhaps a sprinkling of the RTS genre, though I'd keep it grounded in RPG.

There are tons of books and movies that could be given the game treatment but these few I've listed seem like natural candidates, you can practically image the various selection screens and character creation systems. Of course they'd need first class treatment vs. the usual rush job with the hopes that fans will buy anything as long as it has they're favorite franchise name splashed across the front. I'd even put good money that someone has already approached Richard K. Morgan about licensing his world for a video game.